To solve this players need to decipher the code using a Pig-Pen Cipher. Inside they find Ruger who kills himself. The agents use your code to breach the container. Input 1975 into the chat to solve the puzzle. The answer to the combination lock is Ruger’s birth year 1975. To progress the mission you need to crack the lock by inputting a special four-number combination. They believe this is the entrance to Ruger’s safe house. Puzzle 9: Crack the ComboĪt the dock the team of agents come across a locked container. Input Madiana into the chat to solve this puzzle. He tells you about the ship called Madiana. You will then need to choose who the mole is. To determine who the mole is you need to solve a puzzle where you interrogate three agents: Hopper, Greene, and Velez. This means there is a mole inside of the operation. The weapon you find is used by Secret Service. Input Inside Job into the chat to advance to the next puzzle. Select this to receive the Inside Job phrase. The weapon used was the Compact Handgun with the Subsonic Round. To complete the autopsy you need to match a weapon with its proper ammunition. To advance the story the agents ask you to do an autopsy. Here they find the body of a man who has been killed. Out of the cave the agents and their team reach the Dock. Puzzle 7: Match the Ballistic Evidence Solution Input TUNNEL 7 into the chat box and hit send to solve this puzzle. This will unlock the sewers and will reveal a message to you. The correct valve order from its reset state is: To do this you have to turn three valves in a correct order. Soon they are trapped and you need to help them by opening three locked gates. The agents and their team head down into the tunnel. Input Zetrocs Hideaway (no apostrophe) into the chat to solve this puzzle. Use the Thermal and Chemical Scan and then hover/click the bottom right room to reveal the tunnel. The anomaly we are looking for is Zetroc’s Hideaway in the bottom right corner. This puzzle tasks you with finding any anomalies in the house. Following are the puzzle solutions for the boathouse area.After you’ve learned about Atlas Ruger and the team has raided the house you will get a new puzzle to solve. You have to get to two separate end points while avoiding obstacles or while collecting hexagonal dots. Symmetry puzzles are based on the fact that you start with two symmetrical lines going through a maze. In the end the important thing is that you will unlock a dock for the boat (although you will not be able to activate it just yet). It also contains some strange pottery, some sand castles and what seems to be a pottery oven of sorts. Check our guide for all puzzle solutions in the Witness if you need a hint for solving puzzles in other areas.īoathouse is the introductory area for the symmetry puzzles. Solutions to all of these can be found in the guide bellow. Finishing this section gives you the Symmetry Trophy and you also activate one of the lasers required to reach the end of the game. Following the cliff next to the boathouse you will come across a peninsula with much harder symmetry puzzles and even the first perceptual puzzles in the game. In the end you will also open up a dock for a boat to arrive to. Boathouse is also used for creating pottery and sand castles. Initial puzzles are not that hard, but, as always with The Witness, these mechanics will be used in the most devious ways later on. You will be introduced to a new type of puzzle here, based on symmetrical movement of two lines through a maze.
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